Oct 23, 2007, 03:29 PM // 15:29
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#21
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Mhenlo.
And Cynn.
Those two lovebirds cannot spend five minutes off the ground sometimes before accidentally-deliberately hitting the dirt again. I'm starting to wonder why I ever bring them. ¬_¬
The rest of my party seem to be fairly impervious to aggro. My main himself is practically invisible to the warriors he prefers to wail on, which results in him chasing them all over the map trying to kill them. I believe it might be time to start bringing snares to PvE... >_<;
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Oct 23, 2007, 03:30 PM // 15:30
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#22
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Hall Hero
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Quote:
Originally Posted by lyra song
I think it is related to health. I had a lvl 17 hero, and the rest lvl 20 with henchmen at lvl 20. Guess who they went after?
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It could've been because he was level 17 : o...
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Oct 23, 2007, 03:35 PM // 15:35
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#23
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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It is related to health....if you want them to avoid your monks for example then go all survivor insignias and minor runes and they will be last to get targeted..if you are a warrior and want them to attack you go all attunement and sup runes, problem is if you are a "tank" and have 400hp then you are not much good because you die too easy so it sucks to be a tank anymore. Loot scale, nerfs to armor stacking, nerfs to defense in general have all served to run lots of people off from PvE. About 3 months ago I would never be in PvP and now it is almowt the opposite for me
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Oct 23, 2007, 03:43 PM // 15:43
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#24
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Surely you see the benefit if mobs just target the same character over and over. Slap a Prot Spirit and Shielding Hands and let your warriors do the talking.
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Oct 23, 2007, 03:46 PM // 15:46
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#25
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Hall Hero
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Quote:
Originally Posted by prism2525
Surely you see the benefit if mobs just target the same character over and over. Slap a Prot Spirit and Shielding Hands and let your warriors do the talking.
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Now that I remember, that's how my friend and I rawked quite a few vanquishes: I went on to Sups, bonded the whole time, disappointingly successful.
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Oct 23, 2007, 03:48 PM // 15:48
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#26
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: The Yakslappers
Profession: Mo/Me
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Quote:
Originally Posted by Keithark
It is related to health....if you want them to avoid your monks for example then go all survivor insignias and minor runes and they will be last to get targeted..if you are a warrior and want them to attack you go all attunement and sup runes, problem is if you are a "tank" and have 400hp then you are not much good because you die too easy so it sucks to be a tank anymore. Loot scale, nerfs to armor stacking, nerfs to defense in general have all served to run lots of people off from PvE. About 3 months ago I would never be in PvP and now it is almowt the opposite for me
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To build on what I said before, and this, a friend of mine was explaining this morning how his new warrior using reposte skills was never actually being attacked by anything to make these skills useful in pve.
The first thing I asked was what his character's health was, and as expected, I was told something high, 540, the rest of his heroes and henchmen basically have about 480 health each (default for characters with no runes/insignia)
Idea being if you have such high health, you will get attacked a bit if you run in first, but not long after the monsters will start turning on your lower health henchmen or party members, especially ones like Eve if they sacrifice health, or others if they have superior runes.
Understanding just a few of the monster AI elements like this will help make playing any character through PvE a much easier and simpler experience. Try making a high HP assassin, you'll have a lot more fun than with a low health one that dies every other fight!
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Oct 23, 2007, 04:13 PM // 16:13
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#27
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Yes they switch, based on a set of formulas, but you can shake them by moving around and watching positioning on the battlefield. Part of that formula seems to be range from the 'core' of the battle, or something akin to that. Whenever my monk gets the 'Tag, your it' sign over her head I can usually start backing away more than I was, or running past another ally, and shake the aggro.
I use a similar tactic when I'm leveling a character and I have higher level heroes. My Prophesies Mesmer is level 11 with all level 15 heroes ( ), so I have to play a lot of positioning games, but done right I can keep aggro on the heroes and off of me.
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Oct 23, 2007, 04:16 PM // 16:16
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#28
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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My Mesmer seems to be top priority in hard mode. Especially when DP is on me. I do run max runes and my heroes do not. Last night I attacked Raptures in Hard mode and I got killed. I was rezzed and instantantly died over and over. The group was on top of my corpse but I could not do a thing they switched on me as soon as I stood up.
My guess is Armor Rating/Health/Class in this order
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Oct 23, 2007, 05:36 PM // 17:36
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#29
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Ascalonian Squire
Join Date: Sep 2007
Guild: Tranquility United [TU]
Profession: Mo/E
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I noticed this when coming trough the cave full of Ettins, near Beacon's Perch:
Every time a group attacked my party, all the Ettins came for me (I was a monk)
Luckily I didn't die, and killed everything in the cave..
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